INTRODUCTION: HOW TO USE THIS CD-ROM

Welcome (overview of commands)

Some important notes about sound examples

Troubleshooting sound playback problems

CHAPTER 1. AUDIO BASICS I: COMMUNICATION, FREQUENCY AND PITCH

Introduction: sound, Computers and multimedia

The audio communication chain

Waveform frequency

Pitch perceived frequency

CHAPTER 2. AUDIO BASICS II: INTENSITY AND LOUDNESS

Intensity and Loudness

CHAPTER 3. AUDIO BASICS III: SPECTRA, MODULATION AND PHASE

Spectra and Harmonics

Amplitude Modulation (AM) and Amplitude Envelopes

Frequency Modulation (FM)

Waveform Phase

CHAPTER 4. SOUND AUTHORING AND CASTING

The Sound Authoring Process

Casting

Narration

Music

Sound Effects (efx)

CHAPTER 5. STORAGE: MICING AND RECORDING

Recording and Storage

Microphone construction

Microphone directivity patterns

Other types of microphones; connections and cable

Microphone distance and reverberation

Level Matching and Mixing

CHAPTER 6. DIGITIZATION AND EDITING

Sampling and Quantization

Implications of different sampling rates

Implications of 8 and 16 bit quantization

The Software Recording Environment

Opening and formatting the sound file

Recording

Cropping

Normalization

Fine trim (splicing)

Naming and saving the soundfile; formats

CHAPTER 7. UTILITIES AND EFFECTS: DIGITAL SIGNAL PROCESSING

Utility functions

Sample rate & quantization conversion

Soundfile compression

Mixing

Spectral analysis

Sound modification functions

Time delay

Filtering

Reverberation

Compression-expansion

Phase vocoding; pitch shift; varispeed

CHAPTER 8. PLAYBACK AND SOUND CARD CHECK

Rooms and loudspeakers

Loudspeaker placement

Left-right channel assignment

Phase check

Frequency response

Dynamic range and inherent noise

CHAPTER 9. CUTTING EDGE TECHNIQUES: 3-D SOUND, AURALIZATION

3-D audio

3-D audio listening examples

Loudspeaker playback of 3-D sound

Auralization