INTRODUCTION: HOW TO USE THIS CD-ROM
Welcome
(overview of commands)
Some
important notes about sound examples
Troubleshooting
sound playback problems
CHAPTER 1. AUDIO BASICS I: COMMUNICATION, FREQUENCY AND
PITCH
Introduction:
sound, Computers and multimedia
The
audio communication chain
Waveform
frequency
Pitch
perceived frequency
CHAPTER 2. AUDIO BASICS II: INTENSITY AND LOUDNESS
Intensity
and Loudness
CHAPTER 3. AUDIO BASICS III: SPECTRA, MODULATION AND PHASE
Spectra
and Harmonics
Amplitude
Modulation (AM) and Amplitude Envelopes
Frequency
Modulation (FM)
Waveform
Phase
CHAPTER 4. SOUND AUTHORING AND CASTING
The
Sound Authoring Process
Casting
Narration
Music
Sound
Effects (efx)
CHAPTER 5. STORAGE: MICING AND RECORDING
Recording
and Storage
Microphone
construction
Microphone
directivity patterns
Other
types of microphones; connections and cable
Microphone
distance and reverberation
Level
Matching and Mixing
CHAPTER 6. DIGITIZATION AND EDITING
Sampling
and Quantization
Implications
of different sampling rates
Implications
of 8 and 16 bit quantization
The
Software Recording Environment
Opening
and formatting the sound file
Recording
Cropping
Normalization
Fine
trim (splicing)
Naming
and saving the soundfile; formats
CHAPTER 7. UTILITIES AND EFFECTS: DIGITAL SIGNAL PROCESSING
Utility
functions
Sample
rate & quantization conversion
Soundfile
compression
Mixing
Spectral
analysis
Sound
modification functions
Time
delay
Filtering
Reverberation
Compression-expansion
Phase
vocoding; pitch shift; varispeed
CHAPTER 8. PLAYBACK AND SOUND CARD CHECK
Rooms
and loudspeakers
Loudspeaker
placement
Left-right
channel assignment
Phase
check
Frequency
response
Dynamic
range and inherent noise
CHAPTER 9. CUTTING EDGE TECHNIQUES: 3-D SOUND, AURALIZATION
3-D
audio
3-D
audio listening examples
Loudspeaker
playback of 3-D sound
Auralization
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